Design & development

FOCUS ON EFFICIENT AND COORDINATED CODE AND UI/UX DESIGN

 

MINETTA GAMES

Mobile game development. Art direction and visual/UI design for a mobile game startup in NYC attempting to launch their debut game.

WICKWORKS

Game development. Icon creation and UI/UX support for Lancer Tactics, a mecha turn-based tactics game adapted from the Lancer TTRPG.

SUPERGIANT GAMES

Game development. Visual/UI design, icon creation, and illustration work for the award-winning game Hades II.

PLAYDOTS

Mobile games development. Visual/UI design, art direction, and full illustration work for feature creation for top-10 Apple Arcade success Garden Tails and other new game projects.

AMINO APPS

Brand revamp & feature design. Designing a new app and feature set alongside an international team for social media platform Amino Apps and its product shift towards video and story driven content.

DRAMAFEVER & DFNEXT (WBDL)

Design & code. Production code and design for a full revamp of DramaFever, a video streaming site for Korean dramas and other Asian content.

DC UNIVERSE (WBDL)

Full app design. Start-to-finish UI/UX development of a comic book reading and video streaming app for DC fans.

PAST WORK

Internships & schoolwork. Digital design and website management for services including an educational tool rebranding effort, a fashion search application, and database design.

GAME DEVELOPMENT & CODE EXPERIMENTS

Personal work. Various independent and collaborative game projects over the course of several years.