CONTRIBUTIONS TO GAME DESIGN & DEVELOPMENT
THE DESIGN AND PROGRAMMING OF INTERACTIVE EXPERIENCES
midterm PROJECT, programming for games, spring 2016
"Only pick veggies. Don't go bankrupt. See where your seed money goes!"
In this midterm game, you play as a monster farmer desperate to pick crops so they don't run out of cash. Different vegetables have different point values, and you lose points if they are picked too late or turn out to be a monstrous weed. Money is also lost at an exponential rate per second, so the player has to act fast to last as long as possible.
This game was programmed using Java in Processing.
All code, SFXs, and visual assets were produced by me. BGM is by Daisuke Amaya (Cave Story).
RPG MAKER MV GAME, Global GAME JAM, JANUARY 2015
A short point-and-click simulation game based on the theme "Ritual". Made with RPG Maker MV.
Produced during Global Game Jam 2016 at the NYU Game Center jam site.
"THE BIN" was designed, written, and programmed within 48 hours for Global Game Jam, the largest annual game jam event in the world. With a more "domestic" interpretation of the theme in mind, we produced a game simulating a library employee's experience with second-hand books from a donation bin.
This was a collaborative effort with my partners, Sandra Honigman (graphics, writing) and Cally Simmons Edler (writing). I provided the main programming and some graphic work for this game.
"A SPELL OF RAIN"
FINAL PROJECT, Interactive computing, fall 2015
For my final project, I programmed a small game designed to help very young children associate words with images as well as learn how to spell. To make everything more interactive and engaging for kids, this game is both mouse and Leap Motion compatible. The player's goal is to catch letters in their bucket to spell the word the key image in the middle is designating - they can move to the left to clear an incorrect word or move to the right to submit a correct word and progress to the next image. Because this game is meant to be a dynamic tool for people to use with their kids, teachers and/or parents can enter their own words by altering an external Excel sheet and save their own images for the program to use.
This game was programmed using Java in Processing and demoed at the Courant Institute's Computer Science Project Showcase.
All images except for the chalkboard were illustrated by me. Web-version coming soon.
Assorted Processing Games & Programs
Classwork, INTERACTIVE COMPUTING, FALL 2015
A series of small games and applications produced in Processing as classwork focusing on interactive experiences.
Code and image assets were all created by me and are unique to each program.
TWINE GAME, WOMEN'S HISTORY MONTH GAME JAM, april 2015
A HTML-based Twine game based on the theme "Harmony".
Produced during Microsoft & CodeLiberation's Women History Month Game Jam.
"FINDR" was a collaborative effort produced under a restricted time limit where we were given approximately 48 hours to design, write, and program a game under a predetermined theme. After cycling through a number of ideas based on our individual skill sets, together we decided on a text-based "dating" adventure driven heavily by the game's narrative.
To accompany the story and dialogue crafted by my partners, Sandra Honigman and Kathy Burkett, I provided the graphics and the main programming for the game.